Stuart G James
  • Home
  • Composition and Sound Art
  • Research and Development
  • Audio Engineering

Chronology of Development 2005 - 2017

  • James, S. (2017). Audio Spectral Histogram using 65536 size FFT with Frequency Bin sorting.
  • James, S. (2017). Multitrack Control Signal Sequencer for MaxMSP and the Decibel ScorePlayer.
  • James, S. (2017). Un-blur Spectral Audio Filter for MaxMSP.
  • James, S. (2017). Amplitude Maximiser: DC Offset Filtration and Dynamic Amplitude Normalisation for MaxMSP.
  • ​​James, S. (2017). Retrieve Images into Jitter using a Web Browser Interface for MaxMSP.
  • James, S. (2017). 4D Audio Visualiser Abstraction for MaxMSP.
  • James, S. (2017). Audio Signal Discontinuity Filter for MaxMSP.
  • James, S. (2016). Decibel. Early Prototype of MaxScore to Decibel Scoreplayer bridge.
  • James, S. (2016). Decibel. Decibel Mixer.
  • James, S. (2016). Early prototype of Timbre Morphology Additive Synthesizer.​
  • James, S. (2016). Algorithm for calculating the normalised sum of amplitudes of any arbitrary spatial distribution of nodes in 3D space.
  • James, S. (2016). Variable-phase rotating Oscillator Bank.
  • James, S. (2016). Distance-based AEP 2D and 3D Timbre Spatialiser.
  • James, S. (2016). Rumblestrip, City of Perth, Northbridge.
  • James, S. (2016). AEP Spectral Spatialiser.
  • James, S. (2016). DBAP Spectral Spatialiser.
  • James, S. (2015). Set of Strange Attractors implemented in gen~.
  • James, S. (2015). Ableton Live Max4Live 3D DBAP spatialiser for the State Museum concert: Akousmatikoi.
  • James, S. (2014). Ableton Live Max4Live 2D DBAP spatialiser for the PSAP concert in Fremantle.
  • James, S. (2014-5). DBAP 2D and 3D Timbre Spatialiser.
  • James, S. (2014-5). AEP 2D and 3D Timbre Spatialiser.
  • James, S. (2014). Audio-rate DBAP Spatialiser.
  • James, S. (2014). Audio-rate AEP Spatialiser.
  • James, S. (2014). Audio Signal Phase Unwrapper. for MaxMSP.
  • ​​​James, S. (2013). L-Systems Fractal MIDI Sequencer for Max4Live.
  • James, S. (2012). Timbre Spatialiser utilizing Basic Amplitude Panning.
  • James, S. (2012). Auditory Distortion Toolkit.
  • James, S. (2011). Spectral Spatialiser utilizing Basic Amplitude Panning.​​
  • James, S. (2009). Phase-driven Dynamical Wave Terrain Synthesis Instrument.
  • James, S. (2005). Polyphonic Wave Terrain Synthesis Instrument.​
  • James, S. (2003). Video Feedback.
  • James, S. (2003). Video Perlin Noise Generator.
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Powered by Create your own unique website with customizable templates.
  • Home
  • Composition and Sound Art
  • Research and Development
  • Audio Engineering