Stuart G James
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Composition and Sound Art
Research and Development
Audio Engineering
Chronology of Development
2005 - 2017
James, S. (2017).
Audio Spectral Histogram using 65536 size FFT with Frequency Bin sorting
.
James, S. (2017).
Multitrack Control Signal Sequencer for MaxMSP and the Decibel ScorePlayer.
James, S. (2017).
Un-blur Spectral Audio Filter for MaxMSP
.
James, S. (2017).
Amplitude Maximiser:
DC Offset Filtration and Dynamic Amplitude Normalisation for MaxMSP.
James, S. (2017).
Retrieve Images into Jitter using a Web Browser Interface
for MaxMSP.
James, S. (2017).
4D Audio Visualiser Abstraction for MaxMSP.
James, S. (2017).
Audio
Signal Discontinuity Filter for MaxMSP.
James, S. (2016). Decibel.
Early Prototype of MaxScore to Decibel Scoreplayer bridge.
James, S. (2016). Decibel.
Decibel Mixer.
James, S. (2016).
Early prototype of Timbre Morphology Additive Synthesizer.
James, S. (2016).
Algorithm for calculating the normalised sum of amplitudes of any arbitrary spatial distribution of nodes in 3D space.
James, S. (2016).
Variable-phase rotating Oscillator Bank.
James, S. (2016).
Distance-based AEP 2D and 3D Timbre Spatialiser.
Jame
s, S. (20
16).
Rumblestrip,
City of Perth, Northbridge.
James, S. (2016).
AEP Spectral Spatialiser.
James, S. (2016).
DBAP Spectral Spatialiser.
James, S. (2015).
Set of Strange Attractors implemented in gen~.
James, S. (2015).
Ableton Live Max4Live 3D DBAP spatialiser for the State Museum concert: Akousmatikoi.
James, S. (2014).
Ableton Live Max4Live 2D DBAP spatialiser for the PSAP concert in Fremantle.
James, S. (2014-5).
DBAP 2D and 3D Timbre Spatialiser.
James, S. (2014-5).
AEP 2D and 3D Timbre Spatialiser.
James, S. (2014).
Audio-rate DBAP Spatialiser.
James, S. (2014).
Audio-rate AEP Spatialiser.
James, S. (2014).
Audio Signal
Phase Unwrapper. for MaxMSP.
James, S. (2013).
L-Systems Fractal MIDI Sequencer for Max4Live.
James, S. (2012).
Timbre Spatialiser utilizing Basic Amplitude Panning.
James, S. (2012).
Auditory Distortion Toolkit.
James, S. (2011).
Spectral Spatialiser utilizing Basic Amplitude Panning.
James, S. (2009).
Phase-driven Dynamical Wave Terrain Synthesis Instrument.
James, S. (2005).
Polyphonic Wave Terrain Synthesis Instrument.
James, S. (2003).
Video Feedback.
James, S. (2003).
Video
Perlin Noise Generator.
Home
Composition and Sound Art
Research and Development
Audio Engineering